1 |
Computer games could also use this technique of augmenting
software actions through human oversight. Motion-capture technology already
potentially allows human players and actors to portray characters (or avatars)
within an online game. Because it is much harder for a computer to find a
meaningful much less believable response to ordinary conversation, there are
advantages to having an actor play key characters at least during the climax of
a story arc. To do that, an actor could wear their motion-capture1
and VR gear2 and be prepared to respond to characters arriving at a
key scene in the game storyline, to an attack by characters or simply to act
and speak in character when attacking them.
2 |
None of the triggers need be particularly complicated, either. A case in point:
**Fight!** 3
**You Have Now Entered the
Hall of the Dragon King** 4
**Achievement Unlocked –
SuperSaiyan Ascension** 5
Part 1
Part 8
Part 10
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