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Future Imperative

What if technology were being developed that could enhance your mind or body to extraordinary or even superhuman levels -- and some of these tools were already here? Wouldn't you be curious?

Actually, some are here. But human enhancement is an incredibly broad and compartmentalized field. We’re often unaware of what’s right next door. This site reviews resources and ideas from across the field and makes it easy for readers to find exactly the information they're most interested in.

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The future is coming fast, and it's no longer possible to ignore how rapidly the world is changing. As the old order changes -- or more frequently crumbles altogether -- I offer a perspective on how we can transform ourselves in turn... for the better. Nothing on this site is intended as legal, financial or medical advice. Indeed, much of what I discuss amounts to possibilities rather than certainties, in an ever-changing present and an ever-uncertain future.

Tuesday, January 31, 2006

Invention-on-Demand Training -- ACL, CPS

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I have always found the creativity enhancing and accelerated learning methods I've learned from Dr. Win Wenger to be exceptionally productive. So when I found this advertisement for a weekend training workshop for developing inventive abilities in which he will be a trainer and which will feature a number of his innovations, I knew I had to share it.

As quoted from the web page on WinWenger.Com:


INVENTION-ON-DEMAND Training Workshop
World Premiere — March 31 through April 2, 2006

Program Schedule
Friday, March 31, 2006 — 10:00-5:00
Saturday, April 1, 2006 — 9:00-5:00
Sunday, April 2, 2006 — 9:00-4:00

Holiday Inn Gaithersburg
2 Montgomery Village Avenue, Gaithersburg, MD 20879
(see directions below)

$395 for the full three days
Register online below

In one astonishingly short weekend, become able to immediately see your way clear to the best hypothesis to test. Discover your way into ranges of scientific or technical consideration — a decade or more ahead of your peers.

Trained in Invention-On-Demand, you can, if you wish, forever afterward come up with meaningful original inventions or invention concepts every day, often simply as asides to your ongoing everyday activities.

Invention-On-Demand trains you in the experience and skills of creating invention, innovation and discovery ideas. Invention-On-Demand does not teach how to develop your invention or discovery, nor how to get rich inventing. But Invention-On-Demand does give you some extraordinarily effective problem-solving skills which might be of some help even to those processes, should you apply them for such purpose.

How these methods were discovered:
For decades, Project Renaissance has specialized in methods for retrieving in useful form the information you already know on key matters. The 2300 years of proven success with Socratic Method point one clear avenue to this a priori knowledge. Albert Einstein's "Deep Thought Experiments" discovery technique, through which he learned relativity, was a signpost on another avenue used by Kekule, Elias Howe, Nicola Tesla and others.

Both of these avenues have been greatly modernized and others discovered as a result of Win Wenger's proposing, in 1967, that if you have a good problem-solving method, one of the best problems to work it on is on the problem of how to create better problem-solving methods. One of the best problems to work those on in turn is, of course: ......! That simple principle, re-investing your best method into the creation of even better methods, has helped drive nearly four decades of new problem-solving, discovery and inventing methods.

Invention-On-Demand now brings you the rewarding results of all those decades of ever-escalating discovery.

If you've been trained only in science fact and ritual instead of in scientific inquiry and disciplined spirit of inquiry, and consequently believe that formal scientific method is the best or even the only problem-solving method of value and relevance, you are cordially invited to use scientific method on the question of how to make a better method! Is "scientific method" (and/or your grasp of it) good enough to let you do that?

Key resources you'll acquire:
Meanwhile, here's the short-cut to some of the best methods yet found, the key bases of some of the resources you'll acquire in this world-premiere training session of Invention-On-Demand, conducted by Project Renaissance and facilitated by Win Wenger, Ph.D., with Charles P. Roman and Andre de Zanger.

* Master the key visual-thinking techniques — Einsteinian Deep Thought Experiment Discovery Method — and go Albert Einstein one better. Match the visual-thinking skills of Nicola Tesla. Project Renaissance has uncovered a basic natural phenomenon, ongoing in every human being, which is the most sensitive and accurate known means to sort among and assemble insights from long-forgotten information and awarenesses and relate them to current questions and situations.

Better than 99% of all human individuals prove able to use the basic modern form of Einsteinian method — ImageStreaming — and the many other visual thinking procedures which stem from it. Had Einstein himself had the advantage of these modern forms of his process, he probably would have been able to discover his long-sought unified field theory, even from the base of such understandings that existed then. Once equipped with these modern forms, you have a considerable advantage even over Albert Einstein.

* Master modern Socratic Method — Learn easy, astonishingly productive ways to draw forth, from yourself and from others, your deepest, subtlest awarenesses on whatever topic, question or problem.

Science now understands why, over 2300 years, practice of even traditional forms of Socratic Method always led toward understanding and towering intellectual achievement. Project Renaissance has been able to apply science's understandings to render new forms of Socratic Method not only even more reliably productive, but easier to perform than what you are doing now.

* Master some third- and fourth-generation advanced descendants of the Osborn-Parnes CPS methodology which started the whole world-wide creativity movement. Rapid Flow Method is a descendant both of Osborn-Parnes CPS Method and the free-creating "brainstorming" principle established by Alex Osborn, and of the "Flow" principles developed by Mihaly Czikszentmihalyi.
Even more important to creativity than "suspended judgment" is speed of process, in surges which literally pull forth hidden insights and awarenesses. Alternate these with critical judgment phases in order to "pull the weeds from your gardens of truth."

Such creating and judging are like two feet of the mind — you need to move each foot freely in its turn to get very far, instead of trying to hop all your way on one foot the way so many people try to go through life and career. The Windtunnel Method is one of many excellent demonstrations of these key principles.

* Become adept at Notice-Focusing — Noticing little oddities, even noticing the seemingly common-place, is behind many if not most of the greater inventions and scientific discoveries. Those "lucky few" who made those breakthroughs? "Most men stumble across breakthrough discoveries," said Sir Winston Churchill, "but most of us then pick ourselves up and walk away."

We all have ongoing streams of awareness within us containing elements which, if noticed, would make for such breakthroughs. How to notice those ongoing streams and those breakthrough-making elements? Project Renaissance has developed devices, methods, "windows" through which you may far more easily notice these things and make use of them. Even before or outside of the Invention-On-Demand training workshop, request Sidebands from Win Wenger and receive, for free, easy, comfortable, convenient-for-you sets of instructions for review and ready practice.

* Acquire an easy, instant way to apply the TRIZ system, even if you've never learned that highly involved system before — with the aid of the ingenious de Zanger Inventium cardpack. The TRIZ system analyzed out most of the unifying principles to be found behind all patented inventions and discoveries. Understanding these will readily guide you to solutions to current technical and scientific issues and problems. Normally, it takes months or years of intense applied study to learn and make good use of the TRIZ system. De Zanger's ingenious Inventium cardpack system has you permanently on top of that in an hour or less.

* Build scientific and technical discovery techniques for finding great, immediate shortcuts to the best hypothesis to test. Find your way in minutes or hours instead of costly years.

* Never, ever again be at a loss for what to try next. Time costs! You no longer have to wait for inspiration — find that it is already there, waiting for you to consciously notice it.

* Equip yourself hands-on with an astonishingly wide and varied range of profoundly effective techniques to facilitate invention, innovation and discovery.

Special Exception:
We advised above that Invention-On-Demand is a hands-on workshop training in how to conceptualize inventions, innovations and discoveries. Except for certain very basic problem-solving skills, this is not a training in how to develop your inventions. However, one exception to that limiting statement is that we will feature, Sunday afternoon, the Win/Win-Finder as a means to search for backing and markets for such items as you (and/or we) choose to pursue development of. This is a systems-based sorting and mapping of stakeholders and potential stakeholders which is amazingly helpful in planning your strategies for seeking support and for working around, or even converting, previously unsuspected sources of resistance. In a group, Win/Win-Finder is a lot of fun — but is also extraordinarily illuminating.

Other Caveats:
How practical can this Invention-On-Demand training be? As you know, few independent inventors any longer see their brainchildren make it through to development and remuneration. The only parts of the world that beat a path to your door for that better mousetrap are development firms, which make their money not from development but from sale of their services to struggling inventors. However, a few positive exceptions have emerged, and also some options which most inventors haven't thought of. So if you are acting as an individual, don't expect automatic easy riches — but don't rule them out, either. For you, this weekend will be as practical as you can make it — more so while you have a workshop-full of problem-solving partners to help you make it so.

If you are already part of a technological or scientific enterprise, with or without your colleagues this weekend can be the most productive of your life thus far. If you are in major projects, or if you are going after discoveries or inventions involving several advanced technologies together or which are otherwise complex, you will be especially interested in the team versions of the Beachhead scenario excursions, where you can marshal together some of your most advanced and varied specialists on common and highly challenging invention and discovery projects.

Getting A Jump Ahead on Some of Our Methods:
This can only help you derive still more value from the Invention-On-Demand weekend and build both your experiences there and the skills you take from there to a handsomely higher level. Some of the already-published methods you might want to steal a march on include:

* Inclined toward making basic discoveries and toward formal problem-solving? — Have a go at the four methods posted free online as a fair sample, which are yours self-taught in Idea Generator.

* The above-mentioned Win/Win-Finder is described, explained, and self-taught through a set of specific step-by-step instructions, free online for you to preview.

* The late Leo Zajac's Inventing Method, derived from Osborn-Parnes CPS, begins on page 113 of Win Wenger's book, Discovering The Obvious. In exploratory group sessions, this method was so very productive of invention ideas that participants were very reluctant to move on to any other method.

* Windtunnel problem-solving, mentioned above, a remote descendant of both Socratic Method and Osborn-Parnes CPS, is also free online.

* The Inventium Deck for inventing and ingenious creative problem-solving, derived from TRIZ, was created by and is available from Andre de Zanger at The Creativity Institute.

* ImageStreaming, the basic modern version of Einsteinian Discovery Technique, many of its applications, and even how to teach it — an entire self-taught curriculum — is free online. More than a dozen other authors and programs and disciplines have started teaching ImageStreaming since Win Wenger's discovery of the phenomenon in 1973. This basic skill feeds into nearly every other skill and ability. The workshop will teach some especially focused forms of ImageStreaming.

* Several of the various Beachhead scenario discovery and invention methods are online and self-taught on pages 123-165 of Win's book, Discovering The Obvious. This family of methods is the most advanced visual-thinking work you will find anywhere, remarkably productive of understandings, insights, useful perspectives, and workable detail.

Facilitators:
Andre de Zanger, Ph.D., is Co-Director of the NYC-based Creativity Institute. He is an engineer, inventor, author, and seminar leader. He has facilitated “Creative-Innovation” projects at AT&T, Bell Labs, Ogilvy and Mathers, United Technologies, Federal Reserve and the DOD. He is the author of The Creative Genius Book, Zingers, TRIZ—40 Principles of Inventing, and Instant Selling. He co-authored the creativity chapter in The Advertising Manager's Handbook (1997) and The Tao of Living on Purpose (1998). Andre is creator of the INVENTIUM® Card Game and inventor of the “Flasher” (an anti-theft auto device). He also is co-creator of the “Creativity Machine”, a creativity computer software program.

Charles P. Roman has an MS in Nuclear Engineering and is a certified senior reactor operator instructor. Chuck is also certified as a Project Management Professional and has been a project manager for Westinghouse Electric Company in Pittsburgh for over 15 years. He has co-authored, with Win Wenger, the new Core Book Image-Streaming, and teaches classes in creative problem-solving at a local community college. Chuck is also a certified trainer on behalf of Project Renaissance.

Win Wenger, Ph.D., is the source for much of what will be taught in Invention-On-Demand. Founder and president of Project Renaissance, Win has invented and developed more than one hundred new methods of creative problem-solving and innovation, many of which are now in professional use around the world. Win has facilitated workshops in many locations around the world. He has authored and published forty-nine books and is co-author of the international near best-seller, The Einstein Factor. He has taught at the annual Creative Problem-Solving Institute, a kind of world Congress on creativity, every year since 1977, and is the one who discovered that every effective creativity-related method can also serve as a powerful accelerated-learning method. He founded the branch of social theory known as Sociotectonics. A few of his inventions can be viewed online under Inventions.

Terms:
Tuition for all three days combined is $395 for this first-ever, world-premiere demonstration training session of the Invention-On-Demand program. Space for this inaugural session is very limited. Register online via our secure shopping cart by clicking the REGISTER button below. When the order form opens, select "Registration" in the pull-down menus for shipping and sales tax to prevent these from being automatically added by the program.

Register
3-day Invention-On-Demand Training Workshop, $395

Directions:
Holiday Inn Gaithersburg, 2 Montgomery Village Avenue, Gaithersburg, MD 20879, phone 301-948-8900, fax 301-258-1940. It faces major route 355, and only one block off interstate I-270. Because of its convenient location, various shuttle services run directly to this Holiday Inn from Washington Dulles International Airport in Virginia, Reagan National Airport in Washington, D.C., and Baltimore International Airport in Maryland.

Room rate at the Holiday Inn, if you announce as part of the Project Renaissance training there, is only $79.00 per night.

One short, intense weekend and you can easily invent-on-demand, invent-at-will, discover and invent as prolifically as you please for a lifetime. You will have a start on that lifetime by creating one or more unique original inventions of your own during the hands-on experiences through which you build those skills, in the world premier session of the Invention-On-Demand training workshop, as created by Project Renaissance, Box 332, Gaithersburg, Maryland 20884-0332 U.S.A. Questions to Win Wenger.


Future Imperative

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